3D Artist on the worldbuilding team on Overwatch 2. Modeling and texturing architecture, POIs, props, and more using Maya, Zbrush, Photoshop, Substance Designer and Painter. Prior background Digital and Traditional Sculptor, 3D Modeler, 3D Print Operator and Project Management Experience with a Specialized background in Creating Highly Detailed Collectible Statues in the Pop Culture and Entertainment Industries.